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Xenoblade Chronicles dev Monolith Soft creating Project X Zone

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Add a fourth company to the group contributing to Project X Zone – Nintendo. At least, it's a Nintendo-owned developer creating the 3DS Capcom/Namco/Sega crossover SRPG. Monolith Soft, most recently known for Xenoblade Chronicles, is developing the new game, Famitsu has revealed (via Andriasang).

It makes sense given Monolith's history – it developed Namco X Capcom, a similar crossover game for PS2. What doesn't make sense, at least at face value, is a Nintendo-owned company making a game about three other companies' characters.

Trials Evolution moves half a million in just three weeks

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Screaming at monitors while attempting to make just one more crushingly difficult checkpoint is apparently a pastime shared by many, many gamers. This week, Ubisoft revealed that the latest Trials franchise entry – Trials Evolution – sold approximately 500,000 units since its launch in mid-April.

Sure, it's no Minecraft: Xbox 360 Edition, but half a million sales in less than a month is quite impressive for a title on Xbox Live Arcade. How impressive, you ask? Well, we'd love to tell you, but Microsoft doesn't release sales numbers for XBLA games. Those rascals! For context's sake, though, we'd point out that it took just over a year for the first Trials game on XBLA to hit 1 million units sold. We get the feeling it'll take a bit less time with Evolution.

In the same slide, RedLynx is called out as having many brands with "great multiplatform potential." A quick glance at RedLynx's catalog confirms our suspicion that Trials is indeed the Finnish studio's biggest "brand." How about that!

Epic Mickey 2 and 'The Power of Next Gen'

Image Epic Mickey's first foray was a Wii-exclusive affair. This time around, Junction Point is bringing Mickey's epic-ness to what it's calling "next-gen consoles." We might call them "7-year-old consoles," but, well, Mickey's best bud is from 1920, so we can appreciate the anachronism at play here. ... Continue Reading

There's already some Max Payne 3 DLC, and it's free

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We assume while everyone was waiting for the Diablo 3 servers to boot back up yesterday, they played as much Max Payne 3 as the downtime allowed. So, since everyone has finished the entire Max Payne 3 campaign, Rockstar is mixing up multiplayer gameplay with a free DLC pack for Xbox Live and PSN, titled "Gorilla Warfare."

The Gorilla Warfare pack contains a gorilla mask, which gives players extra adrenaline for melee kills from behind; the lucky coin, giving players extra booty for looting bodies; and the booby trap item, which has players' corpses explode when they're looted.

The Rockstar Pass is also now available for download on Xbox Live and PSN. The Rockstar Pass gives players all of the Max Payne 3 DLC for a one-time price of $30. These offers will hit PC on launch day, May 29.

Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults

If 38 Studios does shutter, beyond Rhode Island taxpayers having to pay off the $75 million bond (plus interest) through 2020, it appears the state will also own the intellectual property of the developer as a parting gift. Reviewing updated documentation released by the Rhode Island Economic Development Corporation (RIEDC) today, it appears 38 Studios put up all present and future IP by the company as collateral.

According to the documentation, 38 Studios' intellectual property rights and other collateral were pledged to the RIEDC and assigned to a trustee, which we've confirmed by pulling Uniform Commercial Code documentation. Any proceeds made from the sale of the collateral would go back to the bondholders. This covers "all rights, title and interest in any projects, including video game projects," such as Kingdoms of Amalur: Reckoning and "Project Copernicus" – the title currently in development at 38 Studios.

"Based on what information I've been able to review on the 38 Studios situation, it appears that the funds they received from the RIEDC were secured by collateral that amounts to all of 38 Studios assets, including all of their intellectual property," attorney and Law of the Game editor Mark Methenitis told Joystiq this afternoon. "That would include all the rights to Kingdoms of Amalur and any other games they may have in development, even if no information about those titles has ever reached the light of day."

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Steam enables remote downloads from web or mobile

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It's now even easier to buy too many games from Steam. Valve has implemented remote downloading, allowing you to manage your PC's Steam collection remotely, from anywhere you can access the website or mobile app.

Remote downloading lets you start a download on your computer from any of these other sources, and have them "installed and ready to play on your arrival." In other words, you can buy a game from the mobile app and have it download automatically to your home PC, or reinstall something else from your Steam collection remotely.

The Store will even ask you upon purchase if you'd like to remotely install your new game, if it notices you're shopping from away from your computer.

You can Dream Drop more cash for a 'Mark of Mastery' edition of Kingdom Hearts 3D

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There's no better way to flaunt your mastery of the art of having $55 than with the Kingdom Hearts 3D "Mark of Mastery" edition. The newly announced special edition comes with a clear 3DS case and a set of art cards that look like they can be slipped into said case, and five AR cards to unlock in-game Dream Eaters. All of this comes in a big box with a magnetic clasp.

This edition shows one of the advantages of portable games: the limited edition boxes don't cost quite as much as those for console games.

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Editorial: I can never play Diablo 3

This is an editorial based on Dave Hinkle's personal experiences with 2000's Diablo 2. Joystiq's review of Diablo 3 is still forthcoming.

It's not because I lack the requisite memory blocks and quantum computers to run Blizzard's latest, Diablo 3 – it's personal. You see, I'm genetically predisposed to Diablo. It's something I think about each and every day.

Diablo is a proper addiction to me. Diablo 2 is something I associate with the darkest moments of my life, when I skipped showers and seriously lived on Pop Tarts. My only comfort back then was the dim glow of the monitor and the random piece of treasure the game would occasionally drop for me as I toiled away hours doing nightmare-level Meph runs.

I have an addictive personality, as many of those who have met me in real life can attest. I eat horribly, can't seem to quit smoking cigarettes and have drunk to excess on occasion. The Diablo experience is like some kind of magical talisman created by the wizards of southern California that is meant to poke and prod that dark place inside me I actively ignore and deny every day of my life. Diablo brings out my greed and disdain for everything other than myself in the worst way.

But again, these are just words. They don't mean anything without examples, so I'm going to take you back to when I was in college and Diablo 2 ruined my life.

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Respawn Entertainment's big reveal won't be at E3

Respawn Entertainment employees will attend this year's E3, but no, the studio won't be showing any new project at the big show. "Some of us will be present at E3, but we won't be showing anything or doing any press related to the game," Respawn community manager Abbie Heppe told Joystiq.

Thus far, little information exists on Respawn's first project. Aside from a single, extremely blurry screen and news that it's an EA Partners title, Respawn has kept the game out of the public eye. But with a team comprising many ex-Infinty Ward folks – the same folks who helped launch Call of Duty into the world of sports playoff trailer debuts – it's hard to imagine Respawn working on anything small.

Respawn wouldn't tell us whether the mystery project will be revealed this year, nor if the studio would attend the various gaming events scattered across the next several months. We're hoping for a surprise reveal during Tokyo Game Show, just to mess with the Japanese market.

38 Studios, Schilling ask Rhode Island for more money; state officials freeze

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Today's emergency meeting by Rhode Island officials to determine what they are going to do about Curt Schilling's 38 Studios has concluded with officials freezing like deer in headlights. Nothing happened.

Rhode Island's Economic Development Corporation will take no immediate action to aid the developer, following a closed-door meeting attended by Governor Lincoln Chafee and Schilling, who asked for additional help to save the company. Schilling refused to answer press inquiries and officials wouldn't declare how much money the studio is seeking.

"How do we avoid throwing good money after bad?" Chafee is quoted by the Associated Press as saying after the three-hour emergency meeting finished.

"The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due," reads an official statement by the EDC board. "In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today."

If the studio doesn't receive assistance, it appears Rhode Island taxpayers may very well be on the hook for the $75 million 38 Studios loan that, after interest, would require paying back $112.6 million through 2020.

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Crysis 3 screens both new and 'new'

Image You see that dude above, straight chillin'? Yeah, you've seen him before – like, a few weeks ago, when the image leaked alongside several other Crysis 3 screens. Well here he is again, but this time he's got a whole bunch more totally official screens, straight from EA. Thrilling! ... Continue Reading

U4iA rips the wrap off free-to-play FPS Offensive Combat

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Browser-based FPS Offensive Combat is the new game from U4iA, a studio formed last year by Activision expats. It's an FPS with a mobile/tablet sidearm, described as working together "unlike any game before," though no further details beyond that were provided. The only other aspect U4iA revealed is customization, which we figure is the awesome lizard hat seen in the screenshot above.

U4iA was founded by Chris Archer and Dusty Welch, former Activision and Call of Duty vets. With Offensive Combat, the two hope to deliver "the most competitive multiplayer action ever seen within a browser." A beta for Offensive Combat kicks off this summer.

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Tribes: Ascend pulled down 1.2 million times thus far

Free-to-play shooter Tribes: Ascend has been downloaded 1.2 million times, a significant boost from the debatably framed 800K registered accounts from a month ago.

"It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates," said Hi-Rez Studio COO Todd Harris. "We see the community expanding primarily thru positive word of mouth."

Hi-Rez Studios also noted over 110,000 people have joined Tribes: Ascend through the company's referral system. Our experience with the game since launch has been chronicled by our "Murderous Skier."

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Cave Vita games reportedly canceled as COO resigns

ImageMikio Watanabe, Cave's executive vice president and COO, is leaving the company as of May 31 for personal reasons, according to a press release issued by the company today. Watanabe will continue as representative director until the next shareholder meeting in August. Following his departure, CEO Ito Masahito will become the only remaining representative director.

At the same time, the latest Famitsu magazine (reported by Andriasang) lists two Vita games by the publisher as canceled. One of the games is a Vita release of its casual/social castle building game Shirotsuku; the other is an unspecified shooter.

If you're feeling worried about the seemingly vulnerable company, now might be a good time to remind you that Akai Katana Shin, the company's latest Xbox 360 shooter, is out in North America this week.

Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games

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As the November 6 launch of Halo 4 approaches, Microsoft is doling out more information about its multiplayer modes, collectively known as "Infinity Multiplayer" (surprise!). The game will introduce a brand new mode called Spartan Ops, which tells the story of the UNSC Infinity, the massive ship that serves as Halo 4's multiplayer hub (pictured). Spartan Ops will serve as an episodic continuation of Halo 4's campaign, with weekly cinematic episodes that "center on the UNSC Infinity leaders and crew, and a new team of Spartans – Majestic Squad." Each episode will include new missions, allowing one to four players to "explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world."

Halo 4's competitive multiplayer will be known as War Games and, as previously detailed, will offer plenty of character progression and customization, such as armor specializations that enable "combat enhancements" tailored to specific play styles.

Both War Games and Spartan Ops are included with the standard edition of Halo 4, though those willing to pony up the dough for the $99 special edition will also receive 9 maps (to be doled out across three map packs after launch) and early access to six armor specializations.

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Halo 4 Limited Edition includes multiplayer map DLC, videos

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Microsoft revealed Halo 4's Limited Edition today, and there's not a cat helmet to be found. Instead, the $100 package gets you a fancy box, a "UNSC Infinity Briefing Packet," and a host of in-game bonuses, expanding the multiplayer experience.

The LE includes the "War Games Map Pack," a voucher for "three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox Live." It also includes early access to six multiplayer Specializations, which will only be released at launch in this package; they'll be "released over time" to the general audience.

Other digital bonuses include an exclusive armor and weapon skin, an in-game emblem, and an Avatar prop. The LE also includes an "extended 90-minute version" of the Halo 4: Forward Unto Dawn video series, extra featurettes, and making-of videos.

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Sonic the Hedgehog 4: Episode 2 review: Running in place

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Searching for the proper metaphor for Sonic the Hedgehog 4: Episode 2, the best I can conjure is a glass of milk. There's nothing really wrong with it per se, but it's not exactly exciting either. It has some good qualities and is mildly refreshing, but when's the last you time you raved about a glass of milk?

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EX Troopers: a Lost Planet spinoff for ... 3DS and PS3

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We certainly didn't expect a 3DS spinoff of Lost Planet ... and we definitely didn't expect a 3DS-slash-PS3 spinoff. EX Troopers, revealed in this week's Famitsu magazine, is also unexpectedly anime styled, featuring manga panel cutscenes and a theme by Jpop star May'n.

EX Troopers takes place on EDN-3rd, in some kind of academy. Bren Turner is new in school, and seems to jump right into the Akrid fighting in what producer Shintaro Kojima describes as a beginners' action shooter.

No official images have been released yet (above is Lost Planet 3), but expect to see a lot of this, as Capcom indicated plans to use this IP outside of games, like its other "Single Content Multiple Usage" initiatives.

PSA: Mario Kart 7 patch fixes Maka Wuhu exploit

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Along with a 3DS firmware update (which doesn't do anything interesting), a new patch sent to 3DSes yesterday closes up the Maka Wuhu shortcut, in Mario Kart 7. The patch is required for online play, so you will no longer see miraculous leaps forward on that particular course. The glitch still shows up in time trials.

Now you have only your own driving skill to rely on in Mario Kart. Well, that and blue shells. Actually, mostly blue shells. Now, you have only the random chance that you'll get a blue shell and not be hit by a blue shell to rely on.

Xbox 360 adds Manga, MUZU apps; upgrades Aussie FOXTEL with Kinect

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The Xbox 360 has added a couple new entertainment apps for your audio-visual pleasure. Starting things off, in the States, there's the Manga app, which enables users to view full length episodes, movies and clips from the Manga Entertainment catalog.

For the northern parts of North America, MUZU.TV will we available to Xbox Live customers in the United States and Canada. MUZU is a ... (*googles*) apparently, it's a music video site, with over 40,000 mini musicals on demand.

Finally, Australians have upgraded FOXTEL with Kinect functionality. The virtual controls on that stuff aren't what one would call efficient, but Kinect compatibility is still worth it for the joys of "Xbox Pause" and "Xbox Play" functionality.

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“It wasn't an accidental leak by any means but it was a result of us trying to make things right with our player base.

— Super Monday Night Combat Executive Producer and Art Director Chandana "Eka" Ekanayake explains the game's unexpected early launch.

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