It appears that two of the Xbox 360 SKUs will receive a $50 price drop by the week of Sept. 7, making the 60GB model $299 and the Elite $399 -- we've yet to hear any change on the $279 Arcade meanwhile, the Arcade will drop $80 to $199. A few of our retail contacts, some of whom have given us good intel in the past -- and who all work for separate corporations -- have sent us identical information regarding a price drop. Evidence of the Elite and Arcade price cut can be found in the gallery below featuring images sent us featuring the Sept. 7 Radio Shack flyer.
Update: Oh mercy, it's been a long day. The Arcade is marked as $199 in the flyer as well (under the TV, to the left). Thanks, Strike Man.
[Thanks Patrick, Master X, and everyone else who helped.]
Gosh, now we've made him sound like a kidnapper. Jake Power -- who we imagine to be Jack Bauer for kids and hard-of-hearing adults -- is a new brand of games for the Nintendo DS. Fitting neatly into Ubisoft's "Games for Everyone" range, the titles have been created for "boys ages five to eight years" and promise to indulge the men-in-progress with three "dream jobs," namely "Policeman," "Fire-Fighter" and "Handyman."
Wait a minute ... Handyman? Seriously, Ubisoft, this is 2008. We all know every young boy dreams of being a totally awesome, professional blogger one day! Who wouldn't want to sit around in their underwear, caressing nothing but a keyboard and a small tuft of distinguishing chin hair? Who wouldn't want to churn out snarky video game commentary, even if it comes at the expense of any tangible human connections? So what if there's no money or meaningful reward in it? It's not like you're throwing your life into a bottomless pit of aggressive anti-socialism and repetitive self-deprecating humor ... Just leave us alone, okay?!
Also, the Jake (and Sam and Tim) Power Fire-Fighter and Policeman games are due in North America in November 2008, with Handyman (freakin' Handyman!) following in early 2009.
Somehow, we always imagined the impending zombie apocalypse would involve more ... zombies. This latest footage of Dead Rising: Chop 'Til You Drop for Wii sees protagonist Frank West running sauntering through swarms groups of hundredsdozens 10 crazed bored zombies on what appears to be Super Bowl Sunday (or during the American Idol finale). It's nice to see the improved aiming mechanic in action, even if it is lifted directly from Resident Evil 4 Wii Edition. There's a longer gameplay trailer after the break, although we don't recommend viewing it while driving or operating heavy machinery.
Looks like the kids of Bullworth Academy are ready to practice their delinquency on PC. Eurogamer notes that a poster in the Leipzig Games Convention has the Bully logo with the words: "Demnachst fur PC."
We're positive some umlauts belong in there, but the basic message is that Bully is coming to PC "soon." Rockstar will probably make an official announcement sometime during the convention.
In development for PSP and mobile phones, Square Enix's third Parasite Eve game has largely been – like many of the company's titles are wont to be – a mystery. A new Famitsu interview with director Hajime Tabata (who's also heading up Fantasy Agito XIII for PSP) reveals that the game is a third-person shooter. Square Enix ... third-person shooter ... Dirge of Cerberus ... yikes!
Thankfully, Tabata says that while the game may share a genre with the reviled FFVII spin-off, it's different in that it's a "true" third-person shooter. Dirge was ... not-so-true, evidently. The game may also boast Wi-Fi play, something that Tabata says his team is "investigating." Hey, the game's lead, Aya Brea, is an investigator of sorts ... maybe she can help with that? (Fun fact: If the above image were to be used as the game's US box art, it would receive an automatic "M" rating from the ESRB ... because Aya is pointing her gun directly at the "viewer." Fun!)
An associate producer for Konami's Rock Revolution confirmed that the game would be delayed until early 2009 during the company's Leipzig press conference, IGN reports. We've contacted Konami to find out if the representative meant that the title will be available for Europe in 2009 (this is a European press event after all), or if the game has actually been delayed from its original Fall '08 release in North America as well. We'll update as soon as we get the official skinny from Konami.
Our biggest problem with Sony's AIBO robotic dog was that, well ... it wasn't fake enough! Though it wasn't able to soil the floor, you could still touch it or (perish the thought!) pick it up. So it's with great interest that we bring you news of EyePet, a "responsive virtual pet who reacts to your every move" brought to you by our friends at SCEE. All you need is a PlayStation Eye camera, a PlayStation 3, and the ability to love.
"EyePet gives you all the lovable benefits and interaction of a real-life pet without tearing up your sofa or making a mess on the rug," says the totally understated press release. With a late 2009 release date, that gives you just enough time to forget all about that real miniature monkey thing you had when you were a kid. Video footage of your new best friend can be found after the break.
Just one day earlier than their Japanese brethren (and a week or so later than the North Americans), the Europeans will get to sink their classy, Yorkie-Bar-eating teeth into LittleBigPlanet as it launches there on Oct. 29, according to the latest word from Sony at the Leipzig Games Convention.
Start the timer now, Europeans: You only have around 70 days to design the very best penis-shaped level you can, if you want to beat the penis-level rush.
We feel terribly sorry for the first man to come waltzing down the stairs in this video. No doubt venturing into the kitchen for an early morning snack, he's suddenly confronted by two gun-toting interlopers. "Rubber bullet!" he screams, in the unrequited hope that the firearms pointed at him will spare his life. A moment later, he's shot by both. Simultaneously. Oh, who knew that co-op could be so cruel?
Find the other perspective on the action after the break.
Capcom is showing the first multiplayer map from its next-gen current-gen Bionic Commando at Leipzig Games Convention, but isn't making with any screens of the mode. What you see above (and in the gallery below) are the latest screens from the solo campaign, which, oddly, isn't on display. Oh well.
From our experience with it thus far, the multiplayer mode is sheer mayhem -- four players swinging every which way in a confined area featuring buildings of various heights, trees, and overhead pipes to grapple. There are set spawn points for several weapons, including a shotgun, sniper rifle, sub-machine gun, and (our favorite) a grenade launcher. Mostly it's a mad dash for the latter in every match, but there are some interesting touches, such as getting extra points for killing other players while they're airborne, and the fact that you can grapple onto an opponent, slowing them down as they drag you along.
It's certainly one of the more unique multiplayer experiences we've tried, if just for the grapple and swing mechanic. As it stands, though, we're not convinced it will have (bionic) legs as a lasting experience on Xbox Live and PSN.
Perhaps "pretty" isn't the most appropriate word to describe Killzone 2. But if Guerrilla's shooter keeps showing up to the party looking like this, well, then what choice do we have? We're hot for you, Kizzy*. Three spooky red eyes and all!
Konami announced today that Silent Hill: Homecoming will release on PC, in addition to PS3 and Xbox 360. The press release states the game "will be available as a digital download" through Steam and doesn't mention anything about retail.
Meanwhile, there's a report by Darkzero out of Leipzig that the game's release has been delayed from September to November. The press release for the PC announcement, however, still states Homecoming is "expected to launch" in September. We've reached out to Konami to clarify the release date and PC details and will update as soon as we hear something.
After seeing the same few minutes of Mirror's Edge footage ad nauseam, EA has seen fit to release three minutes of new parkour goodness from the game for Leipzig. In the newly released video found after the break, Faith works her traceur magic and attempts to escape from snipers inside some kind of warehouse/hydroelectric plant. Yup, we're still excited about this game and we can't wait to play it again.
Call us old fashioned, but we're just a little more interested in how EA's next Need For Speed will stack up as a gameplay experience than a Hollywood movie starring Maggie Q. (No offense, miss, er, Q.) So celebutaunts and FMV (okay, HD FMV) aside, the demo of the game we got behind the wheel of is surprisingly ... a racing game with cop chases.
Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.
To be blunt, after some of the series' most disappointing entries, Need for Speed Undercover has something to prove. Today, EA revealed some of the features of the November release, the opening salvo in the battle to win back our hearts (unless you count the announcement of Maggie Q's involvement ... which we do not.)
You'll be taking down a crime syndicate with Ms. Q (if you're nasty), a story that will be presented with the help of live-action footage (hooray!). From a gameplay perspective, the big draw seems to be the Heroic Driving System, which EA describes as "a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles." ... So, it's an emergency brake?
Maybe it's just our relief from the yucky, Far 2 Fast and Uncom4tably Furious aesthetic that's plagued the series recently, but this new entry sounds like a breath of fresh air. Well, Undercover, it would seem we, much like the Ghostbusters, are ready to believe in you.